AI Insights · Timothy · July 2022
Top 5 2D Cartoon Games on iOS in Europe Q2 2022
Discover the performance trends of the top 5 2D cartoon games on iOS in Europe for Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 2D cartoon games on iOS in Europe showcased diverse performance trends. Here’s a detailed look at their weekly downloads, revenue, and active user metrics based on data from Sensor Tower.
Candy Crush Saga by King maintained a robust revenue stream throughout the quarter. Weekly revenue started at approximately $2.1M at the end of March and peaked at around $2.3M in late May. Weekly downloads varied, starting at 118K and dipping to 76K in early May before recovering to 105K by the end of June. Active users remained quite stable, hovering around 1.9M throughout the quarter.
Coin Master from Moon Active experienced a downward trend in both revenue and downloads. Weekly revenue started at $1.8M and dipped to about $1.4M by mid-June, with a slight recovery to $1.7M at the end of June. Downloads showed a significant decline, starting at 124K and falling to 53K by the end of the quarter. Active users also saw a decrease from 604K to 552K.
Clash of Clans by Supercell exhibited fluctuating revenue, starting at $1.9M and dropping to approximately $800K in mid-April before peaking at $2.1M in early May. Downloads followed a similar pattern, starting at 105K, dropping to 60K, and then stabilizing around 77K by the end of June. Active users were relatively stable, with a slight dip from 7.2M at the beginning of the quarter to 7.3M at the end.
Royal Match from Dream Games showed consistent revenue, with weekly figures around $800K to $900K throughout the quarter. Downloads fluctuated, starting at 95K, peaking at 123K in early June, and then falling to 73K by the end of June. Active users saw a steady increase, starting at 939K and rising to 1.1M by the end of the quarter.
Hay Day by Supercell experienced significant revenue fluctuations, starting at $1.1M, dropping to $454K by mid-May, and then rising to $1M at the end of May before ending the quarter at $734K. Downloads also saw a decline from 160K to 57K. Active users decreased steadily from 6.5M to 3.6M over the quarter.
For more detailed insights and trends, visit Sensor Tower.